One of my favorite things to pick on about the little speech reco world we play in is how often we seem to let it slip our mind that there is a much larger world of interaction design for software and its users out there. It's not that some haven't tried to show us over the past decade, but somehow our entire focus keeps turning back inward to our industry and our practice. I believe this is unhealthy for multiple reasons and said so most publicly in my talk at SpeechTek 2007.
Though it is understandable, to a certain degree, one of my little missions is to change that as I can. So, occasionally, I will link to older content on the web that I think provides valuable input to our efforts from outside our normal ping-pong ball sphere of operation.
These will be in no order other than when I think of them and/or run across them. The first is from a respected and multi-facted web designer, Cameron Moll, and is a presentation he gave in the fall of 2006, Nine skills that separate good and great designers.
While some of this is about visual interfaces specifically, most addresses thinking about and creating great design in general. Enjoy. Please.