Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Tuesday, April 23, 2013

Music That Leaves Marks - 1304

So many songs have captured me over the years. Songs that rock me, make me laugh, bring me to tears, and just keep me company. I love all kinds of music and all kinds of artists and all kinds of songs.

Some, though, are more than what catches my ear or mood. These are songs that grab me and rip through whatever facade I have up currently. They bring me face to face with unexpected truth or emotion. They overwhelm me with feelings that I might not have even wanted to or know I could feel.

It seems interesting to document them. Here and here are the first two in this series.

For April is a track from Johnny Cash's American III: Solitary Man, I See a Darkness, a song written by Will Oldham (as Bonnie 'Prince' Billy) who also provides backing vocals on for Cash's version:



This song found me in the middle of a very difficult time, which included trying to sort out two wanted but challenging friendships. The lyrics and feel, a powerful and almost contradictory mixture of hope and despair, love and loss, captured perfectly what I was going through.

My two friends, both of whom sadly aren't really part of my life now, could barely have been less similar. And I needed both of them in ways neither understood very well. They each knew me  differently and saw me in skewed perspectives that were true but terribly incomplete. I selfishly wished they could be melded into a single person who would be more fully my friend. And so this song, which speaks of knowing, but maybe not well; love; but not forever; peace, but not yet, was all of the sudden there as an aural description, or even decree, of what was happening. As if my life contained the fire and iron, and this song gave shape to the brand. And I was marked.

Saturday, March 30, 2013

Marking the Shift: Making Things People Want, Not Making People Want Things

I'm one of those slightly twisted persons who think about the things behind other things, like thinking about how people think about change. That's handy for design territory, of course, but more than utility, there's something about it that leads my mind off into the fields, wandering blissfully. Fortunately, there's always plenty of raw material and I get to indulge in this often. One thing that fascinates me is how people try to frame or explain what they see as new or different, ascribing characteristics that fit their take on or help their resistance to it. But what I really enjoy is the grappling with the change and the meaning and impact of and reasons for the change in an honest, open way, acknowledging discomfort, unwieldiness, and the unknown. Most of us are not confident about that sort of struggle, so we avoid it, despite the richness of life it contains and the resilience it teaches us.

Three recent articles, and a talk and meet-up with one of the authors, spoke to me about change in the air that I've also been noticing. Two of them are connected, but have different focal points that make one stronger than the other relative to the change they discuss. The other is a wonderful example of the struggle that should be part of big changes. I'll highlight these and offer a few of my thoughts about them.

The context is the shift from how we design to make products and services more attractive to people to designing products and services that people want and need. Though we've talked about people-centered design for years, the practice of the former is still company-centered in reality.

John Maeda highlights this in a piece that I missed somehow when it came out last fall. He wrote to ask If Design's No Longer the Killer Differentiator, What Is?, stating along the way that "what people are looking for now is a way to reconnect with their values: to ground how they can, will, and should live in the world."

This is an important statement about a vital idea and one we designers would do well to keep forefront at all times. But I find John's framing a bit off, because I think people always are, and always have been trying to connect to what they value. So, his assertion is perfectly valid, except the word "now" is a bit of a red herring. Thinking about the right thing, but with a bent toward feeling like it's new when it isn't.

What really seems to be happening is that we are becoming more acutely aware of the subtle business-centrism we've maintained even as we designed under the proclamation that "People are what matters!" There's a tremendous difference between making people want products and making products that people want. It's not that what people truly want has changed, it's that we're finally realizing we're not helping them get it.

Of course it's true that many people got caught up in what they were being offered and lured into, but mainly by empty promises falsely representing greater or deeper meaning. We are starting to understand that we can help them see their way beyond that because the human passion for true meaning and beauty are ancient and ageless. So when John writes, "Art speaks to us as humans, not as “human capital.” Art shows us that human beings still matter in a world where money talks the loudest, where computers know everything about us, and where robots fabricate our next meal and also our ride there," he is tapping into something that goes much further back than the Occupy movement and the appearance of MakerFaire.

I do think he very correctly pulls us into the effort to focus more clearly on things of value, even charging it with a sense of responsibility. It is important for all of us to ask "how do we have more of these successes? ... Just how do we make – not just find – the next generation of artists who will propel us and reveal the way forward?"

Jim Jacoby might answer that they are not for us to find, but for us to realize that we are them. We can become those artists, both of product and people, as we make and teach.

In Dissing Disintermediation, Jim argues that "we need to rebalance ourselves in the context of layered systems. and the american (sic) differentiation in global markets can be the celebration of craftsmen once again...they should be meaningfully designing at multiple layers in a complex system. and we should be actively involved in the dialectic with them." A conversation has begun that does something else I'm very fond of, that shows how together the single and the multiple, the simple and complex are bound in a real way to move and shape the world around us. The systems that exist and are constantly in motion can be realized, engaged, and consciously and conscientiously reshaped. Part of the change is in the widespread realization that what is really going on around us is bigger, more connected, and more subject to our influence than we have been aware of.

Understanding and practicing good design gave us an entry into both the realization and the opportunity to act on it. The past 20 - 30 years of tremendous growth in the craft and its role in business is an important change, one that has taken a great deal of fight and perseverance. But point of the current shift is that we are only part way down the path of learning how to design and how to use it truly well.

Bruce Nussbaum reinforces that in his article, So You’ve Discovered the Importance of Good Design. Don’t Make These Mistakes, the goal of which appears to be to shake up the comfort levels, laurel-resting, status quo-maintaining we might be doing now that design is seen as a factor in recent successes. He accuses the design practice, and businesses embracing it, of tying themselves to a past we need to move beyond. The push is to acknowledge that enabling and engaging with meaning and value is not just about incorporating about designers and design practices into business. I agree, but this is something that mature designers working at deeper and broader levels have known. Case in point, he hammers on the practice of user experience design as coming from "a design culture...where passive consumers “experience” something provided by someone else." The front line of designers know that experience is emergent and collaborative and we designers simply try to optimize the chance of conditions in which good things happen.

Bruce underscores our need to go deeper on growing "creative intelligence," similar to emotional and intellectual intelligences, "to move away from the outdated relics of design and towards creative competence." Personally, the three are one to me. The idea of divided or compartmentalized intelligences, a la right / left brain, no longer seems helpful, and is possibly stigmatizing and constraining.

I recently had the privilege of listening to Bruce speak and chatting with him afterward. It was a great treat and the depth and color he gave to the topic was enlightening, powerful, and motivating. He's a very gracious conversationalist, too. I am in agreement with his mission of growing creative abilities, especially in high-functioning groups, I simply think it is the next part of a journey, not a replacement for something that was necessarily faulty or mistaken.

It's an amazing and wonderful path we're on. I get the sense that the social, economic, and technological changes underway are leading to another societal shift and am very hopeful that we can do well with it. We designers and makers have big charges, responsibilities to make good and make well.

With that, I'll close with another quote from Jim: "so, get back to work, but think about what you're building… what you’re doing… that you’re not a hacker, or info-worker, writer, designer, or programmer but a ‘maker.’ you're a craftsman in your own right. the dialectic you can create between yourself and the world around you is the craft you are charged with every day. you exist in the context of a layer in this system ... now it’s simply a matter of becoming conscious to it.

we’re waking up to the creation of the world around us."

Go!

Sunday, March 22, 2009

Data, Art, Design, and a big ID/IxD Success Story

Three events occurred, or were publicized, in the past few days that merit posting here and considering all together. First, an apparently widely-respected visual designer left Google using some strong language about his frustration regarding the design mentality there. I'll let you read his words to get your own impression rather than commenting directly.

You back? Ok.

To paraphrase somewhat, he tells a fresh tale of the decades-old battle of design based on data versus what some like to call "art". We in the Voice Interaction realm have had the same challenges and have often said in our little world that VUI Design is a "science and art". And while I have even held forth on that, I have been uncomfortable for the past few years with that way of characterizing it. One reason is that many of our language structure and wording decisions are actually based on researched and published linguistic and thought paradigms, similar to visual design choices about layout and color. Secondly, designing well is often an exercise in doing so within limitations and with compromises instead of letting one's expressionistic soul run free (That's a great thing for your painting or weekend band. Not usually so good for the business needs of your employer.).

Which leads me to the second event. OK/Cancel is a comic and blog by a couple of guys who took a hiatus from the end of 2007 to now and returned strongly with a great strip and good commentary on the ex-Googler and the data/art debate that fits nicely with my comments above and the article I wrote with Roberto Pieraccini linked to above. This is an area we in speech and all designers need to reflect on in order to truly begin the maturation of our practices, processes, and reputation.

Doing so will, I believe, lead to more of the third event. Thursday's NY Times ran this article in the Inside Technology section, A Tiny Camcorder Has a Big Payday. Pure Digital Technologies, the maker of the very popular Flip camcorder (audio warning) was purchased for $590 million by Cisco (About a 2.5-3x valuation as near as I can tell). To me, this is a triumph of good design. Cisco decided that a profitable company focused on simple, good products could add to Cisco's bottom line for years to come. While their decision was most certainly not all about good design, the philosophy of Pure Digital mostly is. This should serve as reinforcement and encouragement to all designers that combining customer focus, good design principles and practices with persistence and reading the market in-between the lines can and does work because success is success.

Good Design in 2009.

-pnl

Saturday, March 14, 2009

Head and heart: Thoughts on what goes into creation

I intentionally mostly stay away from writing about the theoretical and philosophical. Primarily that's due to feeling not qualified enough and desirous of avoiding "religious" arguments. But, I find my mind returning to this topic for no other reason than I like it and it is meaningful to me. So out it spills.

As a practitioner and appreciator of multiple creative arts, I know that a critical element of most artifacts I see as having some kind of value exist at an intersection of the technical and the passionate. In other words, there is a substantial measure of beauty present because the artist has appreciable mastery of both the execution of and the expression within their medium. In other, other words, they can make their instrument do well what they want and show well what they feel.

For further explication I contrast that not with the complete lack of those two, though certainly creations exist that are empty of both. Those are mostly cases of instances that someone should be doing something else. Or, more graciously, they are instances that I have no capacity to appreciate. Rather, it is sadder to me when there is no intersection because the creation is missing one or the other. When the artist is focused solely on the technical execution (listen to how fast I play this complicated musical structure) or the passionate expression (listen to my messy inarticulate anger). The former is cold, the latter a tantrum.

As you appreciate someone's creation, whether a painting, poem, piece of music, film, interface, product, I encourage you to look for these two elements and how they intersect and interact. They certainly will not always be, and do not need to be at all, or maybe should rarely be, in balance. But I have found that both are necessary. And as I create, I try be sure I am practicing both. There is far more satisfaction, I think, in executing expression as well as possible.

-pnl

Note: Thanks to @semanticwill for adding design-outloud.com to his blog roll. He is an excellent designer (fans of Kayak.com, among others, have him to thank) and thinker. Visitors from there, welcome and thank you! Haven't heard of him? Go see: blog.semanticfoundry.com.

Wednesday, December 10, 2008

Let's try to catch up sometime

One of my favorite things to pick on about the little speech reco world we play in is how often we seem to let it slip our mind that there is a much larger world of interaction design for software and its users out there. It's not that some haven't tried to show us over the past decade, but somehow our entire focus keeps turning back inward to our industry and our practice. I believe this is unhealthy for multiple reasons and said so most publicly in my talk at SpeechTek 2007.

Though it is understandable, to a certain degree, one of my little missions is to change that as I can. So, occasionally, I will link to older content on the web that I think provides valuable input to our efforts from outside our normal ping-pong ball sphere of operation.

These will be in no order other than when I think of them and/or run across them. The first is from a respected and multi-facted web designer, Cameron Moll, and is a presentation he gave in the fall of 2006, Nine skills that separate good and great designers.

While some of this is about visual interfaces specifically, most addresses thinking about and creating great design in general. Enjoy. Please.

Tuesday, November 18, 2008

"the art of vui"

From a column to be published soon.

The view (we have) of the art of VUI does not parallel the applied education and craft found among the professional practitioners of the classic arts. In those fields, science is as much a tool as instrument, chisel, and brush. The expert composer deftly manipulates the mathematical intricacies of sound over time. The learned sculptor understands how to wield force against the limits of steel and stone. The master painter possesses the insight to blend and bend hue and light, oil and pigment. All three, though, along with the other arts, have a singular, common, and nearly unknowable component in the final product: the emotional result produced in those that experience their work. Yet that causes the artists to know and master their tools and domain even more.